#include"StdAfx.h"

pgMaterial::pgMaterial()
{
	m_nPixelShaderIndex = 0;
	m_nVertexShaderIndex = 0;

	m_vDiffuse = XMFLOAT3(0.5f,0.5f,0.5f); 
}

pgMaterial::~pgMaterial()
{
	
}
